Qvarken Game Industry - project has ended
Are you ready to challenge your game development company? We are offering an exciting opportunity to make your dreams a reality with our one-year Accelerator Program during 2018 and 2019.
Benefit from unique access to games industry experts in our Masterclasses, who will share their knowledge and experience. Extend your business network through close collaboration with other participants, and attending high-profile events.
Level up together with other game companies and startups in the Westrobothnia and Ostrobothnia region. Register your interest below, and we’ll help you bring your ideas to life.
The Accelerator Program is completely free of charge – and we’ll even pay up to 50% of tickets, travel and accommodation costs. Contact us for more information.
Accelerator Process 2019
SESSION #1
You know your game has great appeal, but making money takes more than just a good idea. There are many tricky decisions to be made when planning how to get revenue from your game. Is it self-published or released through a publisher? Will your game be free-to-play, ads-based or premium? Do you want to use the games as a service approach, where earnings can come from subscriptions or purely from optional DLC? The monetization session will guide you through this process, and give you tips and tricks from experts who have successfully tested different kinds of monetization strategies for both mobile and PC/Consoles.
28.2 - 1.3 Kickoff in Skellefteå
Introduction to Monetization by Game Industry Expert Eugen Sudak
29.5 - 1.6 Masterclasses in Skellefteå
30.5 Full day Masterclass in Monetization with Game Industry Expert Alexandre Macmillan
31.5 Full day Masterclass in Monetization with Game Industry Experts Nickole Li and Domenico La Porta
1.6 Nordsken event (Nordsken is also open 30.5 and 31.5)
SESSION #2
Your game has been released, but now is not the time to sit back and relax! There is a lot of hard work to be done after a game release as well. This session will guide you through the steps to making your game a success, from pitching, marketing, store optimization and intellectual property rights, to post-release actions such as planning for bug fixing, updates/DLC and maintaining your online community. You will also travel with us to Gamescom. Here you will have the opportunity to pitch your game to real investors and publishers, and extend your network even further.
20.8 - 24.8 Gamescom event coordinated by Game Industry Expert Michael Stenmark together with Dan Thronström, Henrik Jonsson and Stefan Lampinen.
Go-to-market
Networking
Publishers / investors
SESSION #3
How can you know if your game is going to sell?
For a game title to be a success, it needs to be relevant to players. For this reason, it is crucial for game developers to identify their target customers and understand what they want. This part of the program is called “customer-centric product development”, and it will introduce you to many approaches to help you involve your customers early in the development process. There will also be the opportunity to attend masterclasses at the QvarkCon event,
November Masterclasses in Jakobstad/Pietarsaari
7th of November - Half day Masterclass in Gender equality in games with Game Industry Expert Linn-Marie Edlund
7th of November - Half day Masterclass in User Experience with Game Industry Expert Jasmin Dahncke
8th of November - Full day Masterclass in User Experience / Narrative with Game Industry Expert Gregory Louden
QvarkCon event 7-9 of November
Check our successful Accelerator Program for 2018
Session #1
Kickoff in Skellefteå, Westrobothnia, Sweden (1–2 March 2018)
Inspirational talk by Tobias Andersson from Turborilla
Meet all the other game companies attending the program
Workshop with Mattias Wiking - Making a game players want
Customer-centric product development (March – April 2018)
Testing an idea on users / play test
Community building
Soft launch / early access
Mattias Wiking guided all attending companies through the process (assignments and workshops)
Nordsken (9 – 12 May 2018)
Masterclasses in User Experience with game industry experts:
Åsa Roos, Principal UX Designer, Bioware, Edmonton Canada
David Dahlström, former Senior UX Designer at Rovio
Introduction to Monetization with game industry expert:
Eugen Sudak, 15+ years of experience in Metagame systems, in-game economy and full monetization cycle (Wargaming).
Session #2
Monetization (June - August 2018)
Working with a publisher vs. self publishing
Monetization strategies for mobile
Monetization strategies for PC & console
Eugen Sudak guided the companies through the process (assignments and workshops)
Event in Jakobstad/Pietarsaari, Ostrobothnia, Finland (27-29 September 2018)
Qvarkcon event in Campus Allegro
Masterclasses with game industry experts:
Eugen Sudak, 15+ years of experience in Metagame systems, in-game economy and full monetization cycle (Wargaming).
Session #3
Go-to-market (October - November 2018)
Legal aspects of releasing a game
Marketing
Pitching your game
Game industry veteran Stefan Lampinen - Game Advisor, guided the companies through the go-to-market process
Slush (November 2018)
Networking & pitching
Talk to publishers and investors
Coordinated by game industry veteran Stefan Lampinen - Game Advisor.
Contact Us
Tobias Björkskog
Project Manager
Novia University of Applied Sciences
Jakobstad/Pietarsaari
tobias.bjorkskog (at) novia.fi
+358 44 780 5883
CONNY REIDEFORS
Senior Business Advisor
Arctic Business Incubator
Skellefteå
conny.reidefors (at) abi.se
+46 70 255 0643